About Me
Hello! I am Toni
I am a Game Designer based in Berlin, Germany. I studied fine arts, working on paintings and video installations and shifted during the most turbulent time into the games industry. Hard mode activated!
Recently, I completed my role as game design assistant at game X cite, where I contributed to the implementation of questlines, dialogs and colaborated with a team of designers, writers and developers.
I've been able to work on a variety of game types platforms and engines.
I've contributed to three student projects, including leading game design efforts. In the strategy game Unholy Tactics, I was responsible for balancing, and for my final thesis project, I designed levels with extended orientations.
Outside of work, I enjoy going to modern art exhibitions, attending punk concerts, and playing games that offer vast worlds or creative freedom. I'm also an avid cyclist.
My goal is to be proud to see my name in the credits of a game, and I'm dedicated to making that happen.

My Skills
Level Design
In my final thesis project, I worked on designing levels with extended orientations, which helped me refine my skills in creating engaging and balanced game environments.
At PainDevs, I contributed as a Level Designer on two different projects: one where I designed puzzles and managed the difficulty curve, and another where I worked on level blockouts for a funracer. These roles gave me experience with both puzzle design and layout creation.
Economy Design
In Unholy Tactics, a strategy game with numerous spells and units, I was responsible for both balancing and progression design.
I’ve developed a strong ability to fine-tune and test values directly within the engine, as well as plan and manage power values using spreadsheets. I’m skilled at interpreting test results to align with the game’s vision, and I’m excited to apply these skills to more complex economy design challenges.
System Design
I have a strong background in system design, having been responsible for designing the movement and ability systems in Godly War and Ruins.
I’ve also developed the
game loop for most of the projects I’ve worked on, ensuring a cohesive and engaging player experience.
My focus is on creating systems that are both intuitive and deep, supporting the overall game design vision.
Comunication & Team Work
In my academic projects and during my internship at PainDevs, I’ve developed strong communication and teamwork skills. I enjoy collaborating with others, actively listening to feedback, and weaving it into my work.
I help to guide our team discussions to stay focused on our goals. I thrive in collaborative environments and believe that the best games come from diverse perspectives working together.
