Micecape

The game is about a mouse trying to escape and you who is trying to keep it captured. Place pieces of the maze via drag and drop to prevent the mouse from leaving your maze.

The Game was made for the Ludum Dare #56 Game Jam.

The themes for the Game Jam was: Tiny Creatures

Micecape - Toni Winkler
      Genre: Puzzle Survival
      Engine: Godot 4.3
      Team Size: Solo
      Duration: 48 Hours
      Completion October 2024
      Platform: PC
      Tools used: Godot Engine, Git, Adobe Photoshop, Paper and Pen

Role(s) and Responsibilities:

  • Game Design: Concept and design of gameplay and all features
  • Programming: Coded tile placement logic, feedback UX, tile distribution, score calculation, AI movement, tile detection and path finding
  • Implementation of Art and Sound: I edited and implemented several free assets

itch.io Symbol Play on Itch