Micecape
The game is about a mouse trying to escape and you who is trying to keep it captured. Place pieces of the maze via drag and drop to prevent the mouse from leaving your maze.
The Game was made for the Ludum Dare #56 Game Jam.
The themes for the Game Jam was: Tiny Creatures
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Genre: Puzzle Survival
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Engine: Godot 4.3
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Team Size: Solo
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Duration: 48 Hours
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Completion October 2024
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Platform: PC
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Tools used: Godot Engine, Git, Adobe Photoshop, Paper and Pen
Role(s) and Responsibilities:
- Game Design: Concept and design of gameplay and all features
- Programming: Coded tile placement logic, feedback UX, tile distribution, score calculation, AI movement, tile detection and path finding
- Implementation of Art and Sound: I edited and implemented several free assets
