Serving Jack
As a wobbly waiter, your mission is to serve Jack. Or not. It's a balancing game with multiple endings. The drinks you serve and smash lead to different outcomes. Will you maintain grace under pressure and serve flawlessly, or will you embrace the chaos and embark on a journey of unpredictability?
The Game was made for the Berlin MiniJam.
This game was created during the Berlin Mini Game Jam in August 2023 by Aleksey Grishchenko, Toni Winkler, and Georgios Drosinos. It draws inspiration from the themes "carry me all the way," "failed successfully," and "that wasn't supposed to happen."
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Genre: Micro-Balancing Game
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Engine: Godot 3.5
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Team Size: 3
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Duration: 6 Hours
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Completion August 2023
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Platform: Browser
(playable on Mobile and PC)
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Tools used: Godot Engine, Infinite Painter (Android App), Pen and Paper
Role(s) and Responsibilities:
- Game Design: Contributed to the Concept.
- Narrative Design: one of the three themes.
- Art: Drawing of physical scetches, Finished Version with InfinitePainter.
- Sound: Selection of SFX